A vertiginous vertical composition dominated by an enormous, hairy-legged spider-creature, its fanged, multi-eyed face thrust down toward the viewer, pincer-like mandibles gleaming, one barbed leg raised to strike. Beneath it a muscular, armoured warrior braces against the assault, one arm raised defensively, teeth bared in effort, while a winged skull-helmed companion crouches lower on the temple steps beside him, and a second figure - possibly a captive or ally - lies pinned near the creature's clawed feet. The whole scene is bathed in a single warm ochre-and-gold palette that unifies monster, warriors and stone stairway into one continuous mass, broken only by the creature's sickly green underbelly markings. It's a composition built for maximum scale contrast: the spider-thing occupies the full height of the frame while the human figures are compressed into its lower third, dwarfed but still fighting. This kind of towering, multi-limbed monstrosity sits squarely within the visual world of Sláine, the 2000 AD strip whose pseudo-Celtic mythology - populated by the Earth Goddess, the druid Cathbad, and monstrous Fomorian raiders - gave Bisley license to invent creature after grotesque creature for its warriors to face. His painted, heavily muscled redesign of the strip's cast in the late 1980s is widely credited with transforming Sláine's whole visual identity, and pieces like this one, all thick brushwork and mythic scale, are exactly the kind of image that made that reputation.